Lineage 2 Skills
L2 Database
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Counterattack ID 447 For 10 seconds, transfers damage from close range physical attacks and skills back to the opponent. |
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Summon Swoop Cannon ID 448 Summons a Swoop Cannon. Requires 27 Crystals: A-Grade. Consumes 13 Gemstones: B-Grade per minute. |
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Summon Attractive Cubic ID 449 Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 8 Spirit Ore. |
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Banish Seraph ID 450 Summons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning. |
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Sonic Move ID 451 Uses sword energy to increase movement speed by 40 for 15 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword weapon. |
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Shock Stomp ID 452 Performs a mighty foot stomp that stuns nearby enemies for 9 seconds. Requires a polearm. Target cancel is possible. |
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Escape Shackle ID 453 Allows you to escape from a captured state. |
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Symbol of Defense ID 454 Creates a seal that maximizes the defensives abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. |
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Symbol of Noise ID 455 Creates a seal that cancels the song or dance of nearby enemies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. |
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Symbol of Resistance ID 456 Creates a seal that maximizes resistance to altered state abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. |
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Symbol of Honor ID 457 Creates a seal that maximizes the HP/CP regeneration of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. |
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Symbol of Energy ID 458 Creates a seal that increases the P. Atk. and spiritual energy of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. |
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Symbol of the Sniper ID 459 Creates a seal that maximizes the bow/crossbow using abilities of nearby allies. The seal's effect disappears upon escape from the area. Consumes 1 Battle Symbol. |
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Symbol of the Assassin ID 460 Creates a seal that maximizes the evasion and critical attack rate of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. |
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Break Duress ID 461 Use your spirit to escape from an immobile state. Level 2 Focused Force charge required. |
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Guilted Body ID 462 Allows only light armor to be equipped, and the effect of recovery magic decreases by 5%. |
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Weapon Mastery ID 463 P. Atk. increases by 8.5% and additionally by 2. |
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Armor Mastery ID 464 P. Def. increases by 9 and MP recovery bonus increases by 10%. |
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Light Armor Mastery ID 465 When light armor is equipped, P. Def. increases by 0.9, evasion increases by 3, and received critical attack rate/damage decreases by 5%. |
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Magic Immunity ID 466 Increases M. Def. by 11. |
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Soul Mastery ID 467 Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed. |
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Fallen Attack ID 468 User's P. Atk. is supplemented by 30 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible. |
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Rapid Attack ID 469 Increases user's Atk. Spd. by 15% for 20 minutes. |
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Detect Trap ID 470 Detect traps below Level 18. |
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Defuse Trap ID 471 Disarm traps below Level 18. |
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Ancient Sword Mastery ID 472 P. Atk. increases by 5.2 when using an ancient sword. |
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Crossbow Mastery ID 473 P. Atk. increases by 12.64 when using a crossbow. |
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Rapier Mastery ID 474 P. Atk. increases by 3.2 when using a short sword. |
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Strike Back ID 475 Transfers damage received from close range physical attacks and skills back to the opponent. MP is continuously consumed proportionate to user's level. |
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Dark Strike ID 476 Attacks the enemy with 108 Power added to P. Atk. Power is increased upon consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. |
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Dark Smash ID 477 Attacks the enemy with 738 Power added to P. Atk. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. |
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Double Thrust ID 478 Attacks the enemy with 108 Power added to P. Atk. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible. |
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Hard March ID 479 Increases movement speed by 20. MP is continuously consumed proportionate to user's level. |
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Dark Blade ID 480 Increases Dark attacks by 10. |
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Dark Armor ID 481 Increases resistance to Dark attacks by 7. |
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Furious Soul ID 482 For 1 minute 30 seconds, increases user's critical attack rate by 20% and critical damage by 20%. Decreases P. Def. by 20%. |
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Sword Shield ID 483 For 30 seconds, increases user's P. Def. by 1600 and decreases movement speed by 40%. |
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Rush ID 484 Charges the enemy. Requires an ancient sword or short sword. |
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Disarm ID 485 For 5 seconds, disarms the enemy and prevents him from equipping a weapon. |
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Increase Range ID 486 Increases a crossbow's range by 200. |
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Penetrating Shot ID 487 Fires a powerful bolt to attack the enemy with 179 Power added to P. Atk. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Over-hit is possible. |
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Shift Target ID 489 Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow. |
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Fast Shot ID 490 Increases user's crossbow Atk. Spd. by 8% for 20 minutes. |
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Not In Use ID 491 |
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Spread Wing ID 492 Spreads wings to attack nearby enemies with 866 Power added to P. Atk. Power is increased upon consumption of up to 5 souls. Over-hit is possible. |
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Storm Assault ID 493 Supplements user's P. Atk. with 742 Power in a hurricane-like assault. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. |
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Shoulder Charge ID 494 Disrupts an enemy with a sudden and powerful shoulder charge, stunning them for 9 seconds. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. |
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Blade Rush ID 495 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. |
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Slashing Blade ID 496 Supplements user's P. Atk. by 787 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. |
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Crushing Pain ID 497 Supplements user's P. Atk. by 4558 Power in a crushing blow. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores shield defense. |
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