Lineage 2 Skills
L2 Database
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Chameleon Rest ID 296 Allows you to sit and rest while being protected from a monster's pre-emptive attack. MP will be consumed continuously. |
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Duelist Spirit ID 297 Increases dualsword weapon Atk. Spd. by 8% for 1 minute and ordinary/skill attack damage by 5% during PvP. |
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Rabbit Spirit Totem ID 298 Becomes possessed by a Rabbit's soul. Increases one's own Atk. Spd. by 30%, moving speed by 30%, and evasion by 12 for 2 minutes. Requires a hand-to-hand combat weapon to be equipped. |
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Summon Wild Hog Cannon ID 299 Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 70 Crystals: B-Grade and an additional 20 Gemstones: B-Grade per minute. |
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Summon Big Boom ID 301 Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed. |
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Spoil Festival ID 302 Causes Spoil around the enemy. |
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Soul of Sagittarius ID 303 Increases user's Max MP by 10% for 20 minutes. |
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Song of Vitality ID 304 Increases Max HP of all party members by 30% for 2 minutes. Also increases MP consumption when singing while sing/dance effect lasts. |
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Song of Vengeance ID 305 For 2 minutes, gives a party member the ability to transfer 20% of received standard short-range damage back to the enemy. Also increases MP consumption when singing while sing/dance effect lasts. |
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Song of Flame Guard ID 306 Increases party members' resistance to fire attacks by 30 for 2 minutes. Increases MP consumption when singing while sing/dance effect lasts. |
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Dance of Aqua Guard ID 307 Increases party members' resistance to water attacks by 30 for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Song of Storm Guard ID 308 Increases party members' resistance to wind attacks by 30 for 2 minutes. Increases MP consumption when singing while sing/dance effect lasts. |
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Dance of Earth Guard ID 309 Increases party members' resistance to earth attacks by 30 for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of the Vampire ID 310 For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of Protection ID 311 For 2 minutes, gives all party members the ability to decrease by 30 any environment-related damage received. Increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Vicious Stance ID 312 Increases the power of critical attacks by 35. MP is continuously consumed proportionate to user's level. |
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Snipe ID 313 For 2 minutes, increases user's accuracy by 3, P. Atk. by 124, range by 50, and the probability of critical attack by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow. |
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Fatal Counter ID 314 Supplements user's P. Atk. by 2908 Power to fire an agony-inducing arrow at a target. The power of the attack increases as the enemy's HP decreases. Requires a bow. Over-hit is possible. |
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Crush of Doom ID 315 Attacks the target with 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores shield defense. Over-hit and critical hit are possible. |
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Aegis ID 316 Enables shield defense in all directions. |
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Focus Attack ID 317 When using a spear, allows user to attack a single enemy with increases in accuracy of 2 and critical attack power of 10%. |
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Aegis Stance ID 318 Enables shield defense in all directions and decreases shield P. Def. by 40%. |
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Agile Movement ID 319 Increases accuracy by 2 and movement speed by 5 when light armor is equipped. |
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Wrath ID 320 A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm. |
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Blinding Blow ID 321 Supplements user's P. Atk. with 2751 Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible. |
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Shield Fortress ID 322 Shield P. Def. increases by 446. MP is continuously consumed proportionate to user's level. |
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Quiver of Arrow: Grade A ID 323 Summons between 700 and 2800 Mithril arrows. Consumes 1 A-Grade Crystal. |
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Quiver of Arrow: Grade S ID 324 Summons between 900 and 3600 arrows of light. Consumes 1 S-Grade Crystal. |
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Strider Siege Assault ID 325 Uses 15005 Power to attack a castle's gate. Can be used while mounted on a Strider. Consumes 5 Spirit Ore. |
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Build Advanced Headquarters ID 326 Constructs a high quality encampment that possesses double the HP of a standard encampment and assist clan member recovery and battle additions during castle sieges. Consumes 300 C-Grade Gemstones. |
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Wyvern Aegis ID 327 For 9 seconds, increases user's P. Def. by 7000, M. Def. by 6000 and resistance to buff-canceling attacks by 100%. Can be used while mounted on a Wyvern. Consumes 20 Spirit Ore. |
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Wisdom ID 328 Increases resistance to hold, sleep and altered state mind attacks by 20. |
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Health ID 329 Increases resistance to poison and bleed attacks by 20. |
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Skill Mastery ID 330 Depending on user's STR, the re-use time resets or the duration doubles. |
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Skill Mastery ID 331 Depending on user's INT, the re-use time resets or the duration doubles. |
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Extra Inventory ID 332 Increases inventory slots by 1. |
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Extra Sales Slots ID 333 Increases private store transaction slots by 1. |
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Focus Skill Mastery ID 334 Increases Skill Mastery skill rate by 100%. MP is continuously consumed proportionate to user's level. |
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Fortitude ID 335 Increases resistance to paralysis and stun attacks by 30. MP is continuously consumed proportionate to user's level. |
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Arcane Wisdom ID 336 Maximizes magic efficiency by decreasing MP consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second. |
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Arcane Power ID 337 Maximizes magic efficiency by increasing M. Atk. by 30% and MP consumption by 10%. Every second, 50 HP is consumed. |
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Arcane Agility ID 338 Maximizes magic efficiency by increasing Casting Spd. by 20% and magic MP consumption by 10%, and by decreasing magic re-use time by 10%. 50 HP is consumed per second. |
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Parry Stance ID 339 Blocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases movement speed by 10%, Atk. Spd. by 20%, and accuracy by 4. MP is continuously consumed proportionate to user's level. |
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Riposte Stance ID 340 Parries and returns an attack using a weapon. Returns 30% of received standard short-range damage back to the enemy, and reflects buff/de-buff with 30% probability. Decreases movement speed by 10%, Atk. Spd. by 20%, and accuracy by 4. MP is continuously consumed proportionate to user's level. |
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Touch of Life ID 341 Gives a holy blessing by sacrificing oneself. Restores HP by 50%, and for 2 minutes, increases resistance to buff cancel attacks by 100%, resistance to de-buff attacks by 30%, and the power of received HP recovery magic by 30%. Restores 50 HP every second. |
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Touch of Death ID 342 Sacrifices oneself to pronounce an Dark curse on an enemy. Cancels up to 5 buffs with 25% probability and consumes 90% CP. For 2 minutes, decreases Max CP by 90% and the power of received HP recovery magic by 30%. Increases susceptibility to de-buff by 30%. |
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Lethal Shot ID 343 Supplements user's P. Atk. by 5132 Power to fire a deadly arrow into one of the target's vital areas. Requires a bow. Over-hit, half-kill and critical hit are possible. |
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Lethal Blow ID 344 Supplements user's P. Atk. by 5773 Power to strike a deadly thrust into one of the target's vital areas. Requires a dagger. Over-hit and half-kill are possible. |
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Sonic Rage ID 345 Attacks an enemy with a devastating burst of energy. Requires a dualsword weapon. Possible up to stage 7. Over-hit and critical hit are possible. |
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Raging Force ID 346 Attacks an enemy with a devastating burst of wind energy. Requires a hand-to-hand weapon. Possible up to stage 7. Over-hit and critical hit are possible. |
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