Lineage 2 Skills
L2 Database
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Seal of Ruler ID 246 Use this skill to engrave on the holy artifact which guards the castle. |
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Build Headquarters ID 247 Establishes a headquarters during a siege that aids in recovery and reinforcement of forces. Consumes 300 Gemstones: C-Grade. |
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Crystallize ID 248 Makes D-Grade crystallization possible. |
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Weapon Mastery ID 249 P. Atk. increases by 1.5 and M. Atk. increases by 1.9. |
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Weapon Mastery ID 250 P. Atk. increases by 1.5 and M. Atk increases by 1.9. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability. |
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Robe Mastery ID 251 P. Def. is increased by 11.6 when a robe is equipped. |
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Light Armor Mastery ID 252 When light armor is equipped, P. Def. is increased by 12.6, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%. |
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Heavy Armor Mastery ID 253 When heavy armor is equipped, P. Def. is increased by 11.6, Casting Spd. is increased by 71%, and Atk. Spd. is increased by 25%. |
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Spoil ID 254 Imbues a monster with magic that renders it susceptible to the Sweeper skill. |
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Power Smash ID 255 Supplements user's P. Atk. with 90 Power to inflict a powerful blow. Requires a sword or blunt weapon. Over-hit is possible. |
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Accuracy ID 256 Accuracy is increased by 3. MP is continuously consumed proportionate to user's level. |
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Sword/Blunt Weapon Mastery ID 257 P. Atk. is increased by 4.5 when using a sword or blunt weapon. |
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Light Armor Mastery ID 258 Increases P. Def. by 11.1, Casting Spd. by 88%, Atk. Spd. by 25% and MP regeneration by 20% when wearing light armor. |
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Heavy Armor Mastery ID 259 Increases P. Def. by 14.8, Casting Spd. by 68%, and Atk. Spd. by 25% when wearing heavy armor. |
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Hammer Crush ID 260 Attacks the enemy with 487 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible. |
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Triple Sonic Slash ID 261 Attacks the enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible. |
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Holy Blessing ID 262 Restores the target's HP using 236 Power. |
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Deadly Blow ID 263 User's P. Atk. is supplemented by 1107 Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible. |
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Song of Earth ID 264 Increases the P. Def. of all party members by 25% for 2 minutes. MP consumption is increased when singing while song/dance effect lasts. |
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Song of Life ID 265 Increases HP Regeneration of all party members by 20% for 2 minutes. MP consumption is increased when singing while song/dance effect lasts. |
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Song of Water ID 266 Increases the evasion of all party members by 3 for 2 minutes. MP consumption is increased when singing while song/dance effect lasts. |
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Song of Warding ID 267 Increases the M. Def. of all party members by 30% for 2 minutes. MP consumption is increased when singing while song/dance effect lasts. |
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Song of Wind ID 268 Increases the movement speed of all party members by 20 for 2 minutes. MP consumption is increased when singing while song/dance effect lasts. |
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Song of Hunter ID 269 Increases the critical attack rate of all party members by 100% for 2 minutes. MP consumption is increased when singing while song/dance effect lasts. |
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Song of Invocation ID 270 Increases the resistance of all party members to Dark attacks by 20 for 2 minutes. MP consumption is increased when singing while song/dance effect lasts. |
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Dance of the Warrior ID 271 Increases the P. Atk. of all party members by 12% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of Inspiration ID 272 Increases the accuracy of all party members by 4 for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of the Mystic ID 273 Increases the M. Atk. of all party members by 20% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of Fire ID 274 Increases the critical attack power of all party members by 35% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of Fury ID 275 Increases the Atk. Spd. of all party members by 15% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of Concentration ID 276 Decreases the magic-canceling damage of all party members by 40 and increases Casting Spd. by 30% for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Dance of Light ID 277 Increases the divine attribute P. Atk. of all party members by 20 for 2 minutes. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. |
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Summon Viper Cubic ID 278 Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 2 Spirit Ore. |
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Lightning Strike ID 279 User's M. Atk. is supplemented with 82 Power to strike the enemy with a lightning bolt that inflicts non-attribute damage and paralyzes them for 10 seconds. |
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Burning Fist ID 280 Hurls a fire type iron-fist to attack the target with 517 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Ignores shield defense. Over-hit and critical hit are possible. |
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Soul Breaker ID 281 Hurls an iron-fist to attack the target with 487 power added to P. Atk. and causes shock for 9 seconds. Requires a hand-to-hand combat weapon to be equipped. Ignore shield defense. Over-hit. Critical. |
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Puma Spirit Totem ID 282 User becomes possessed by a Puma's soul. Increases user's accuracy by 6 and Atk. Spd. by 20% for 2 minutes. Requires a hand-to-hand weapon. |
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Summon Dark Panther ID 283 Summons a Dark Panther capable of agile attacks. When summoning it, 1 Crystal: C-Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed. |
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Hurricane Assault ID 284 Supplements user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. |
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Higher Mana Gain ID 285 Increases the recovery rate when MP is being recovered by recharge. |
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Provoke ID 286 Provokes enemies within a wide range and decreases resistance to spear weapons by 10 for 10 seconds. |
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Lionheart ID 287 Increases resistance to paralysis, hold, sleep, stun and buff-canceling attacks by 40% for 1 minute. |
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Guard Stance ID 288 Increases P. Def. by 121.8 and shield defense rate by 50%. MP is continuously consumed proportional to user's level. |
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Life Leech ID 289 Inflicts non-attribute damage on the enemy with 26 Power added to M. Atk. Absorbs 80% of the damage as HP. |
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Final Frenzy ID 290 P. Atk. increases by 32.9 when HP is below 30%. |
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Final Fortress ID 291 P. Def. increases by 116.875 when HP is below 30%. |
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Bison Spirit Totem ID 292 User is possessed by a Bison's soul, increasing accuracy for 1 minute when using a hand-to-hand weapon and increasing P. Atk. by 10% and the probability of critical attack by 100 when HP is below 60%. If HP is below 30%, P. Atk. is increased by 30% and critical attack rate is increased by 300. Requires a hand-to-hand weapon. |
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Two-handed Weapon Mastery ID 293 Increases P. Atk. by 4.5 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon. |
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Shadow Sense ID 294 Accuracy is increased by 3 at night. |
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Iron Body ID 295 Environment-related damage is decreased by 40%. |
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