Ragna Orc Healer
L2 Database
Stats
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ID: 22037 ID Template: 22037 Type: L2Monster Class: LineageMonster.batur_orc_shaman_a_03te |
Collision Radius: 11.00 Collision Height: 16.00 HP: 1184 / MP: 611
HP Regen: 5 / MP Regen: 2
Exp: 4342 / SP: 301 Herbs: 0
|
Combat
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Physical Attack: 234 / Magical Attack: 160
Physical Defence: 177 / Magical Defence: 130
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Walk Speed: 50 / Run Speed: 140
Attack Speed: 253 / Cast Speed: 333
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Critical: 1
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Basic
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STR: 40 / DEX: 30 / CON: 43
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INT: 21 / WIT: 20 / MEN: 20
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Elements
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Attack Type: - Power: -
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Fire Defence: 53
Wind Defence: 20
Holy Defence: 20
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Water Defence: 20
Earth Defence: 20
Dark Defence: 20
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Social
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Aggro: No Targetable: Yes |
Atk. Range: 40 |
SKILLS ⅂
| Name | |
|---|---|
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NPC Heal Lv. 4 |
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Hydro Screw Lv. 4 |
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NPC Aura Burn - Magic Lv. 4 |
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HP Increase (1x) Lv. 1 |
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MP Increase (1x) Lv. 1 |
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Average P. Atk. Lv. 11 |
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Slightly Strong M. Atk. Lv. 13 |
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Average P. Def. Lv. 11 |
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Average M. Def. Lv. 11 |
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Standard Type Lv. 2 |
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Blunt Weapons Lv. 5 |
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Humanoids Lv. 6 They have two arms, two legs, and they walk upright. Culture and communal life varies by race. |
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Humanoids Lv. 27 Humanoids |
DROP ⅂
| Name | Min | Max | Group | Chance, % | |
|---|---|---|---|---|---|
|
Adena |
572
|
1161
|
0
|
70%
|
|
|
Karmian Tunic |
1
|
1
|
1
|
0.0117%
|
|
|
Karmian Stockings |
1
|
1
|
1
|
0.0188%
|
|
|
Animal Skin A material used to make Dwarven items. Can be sold in any shop. |
1
|
1
|
2
|
9.1097%
|
|
|
Animal Bone A material used to make Dwarven items. Can be sold in any shop. |
1
|
1
|
2
|
9.1097%
|
|
|
Stone of Purity A material used to make Dwarven items. Can be sold in any shop. |
1
|
1
|
-1
|
9.6375%
|
|
|
Stone of Purity A material used to make Dwarven items. Can be sold in any shop. |
1
|
1
|
2
|
0.4555%
|
|
|
Coarse Bone Powder A material used to make Dwarven items. Can be sold in any shop. |
1
|
1
|
2
|
0.911%
|
|
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Karmian Stocking Design A key material that Dwarves use to make Karmian Stockings. Can be sold in any shop. |
1
|
1
|
1
|
0.9081%
|
|
|
Chain Gaiters Part A key material that Dwarves use to make Chain Gaiters. Can be sold in any shop. |
1
|
1
|
-1
|
7.9213%
|
|
|
Karmian Tunic Pattern A key material that Dwarves use to make a Karmian Tunic. Can be sold in any shop. |
1
|
1
|
1
|
0.5466%
|
|
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Recipe: Robe of Seal For Dwarves only. The recipe for a Robe of Seal. Requires Create Item - Skill Level 5. The success rate is 100%. |
1
|
1
|
2
|
0.087%
|
|
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Mold Hardener Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1
|
1
|
2
|
0.0594%
|
|
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Greater Dye of CON [Con+1 Str-1] Greater Dye of CON [Con+1 Str-1]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their secon |
1
|
1
|
-1
|
0.5783%
|
|
|
Life Stone: level 46 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 and above. |
1
|
1
|
2
|
0.2733%
|
|
|
Mid-Grade Life Stone: level 46 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 and above. |
1
|
1
|
2
|
0.0683%
|
|
|
High-Grade Life Stone: level 46 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 and above. |
1
|
1
|
2
|
0.0068%
|
|
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Top-Grade Life Stone: level 46 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 and above. |
1
|
1
|
2
|
0.0014%
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SPOIL ⅂
| Name | Min | Max | Group | Chance, % | |
|---|---|---|---|---|---|
|
Stone of Purity A material used to make Dwarven items. Can be sold in any shop. |
1
|
1
|
-1
|
9.6375%
|
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Chain Gaiters Part A key material that Dwarves use to make Chain Gaiters. Can be sold in any shop. |
1
|
1
|
-1
|
7.9213%
|
|
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Greater Dye of CON [Con+1 Str-1] Greater Dye of CON [Con+1 Str-1]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their secon |
1
|
1
|
-1
|
0.5783%
|
QUESTS ⅂
| Quest | Type | Level | Start NPC | Reward | Party | Restrictions |
|---|
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