Seal of Disease
L2 Database
Properties
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Seal of Disease |
Level: 1
Cast Range: 105
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Skill Levels
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Seal of Disease Lv. 1 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. |
Skill Enchants ⅂
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Seal of Disease +1 Chance Lv. 101 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +2 Chance Lv. 102 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +3 Chance Lv. 103 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +4 Chance Lv. 104 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +5 Chance Lv. 105 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +6 Chance Lv. 106 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +7 Chance Lv. 107 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +8 Chance Lv. 108 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +9 Chance Lv. 109 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +10 Chance Lv. 110 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +11 Chance Lv. 111 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +12 Chance Lv. 112 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +13 Chance Lv. 113 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +14 Chance Lv. 114 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +15 Chance Lv. 115 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +1 Cost Lv. 201 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +2 Cost Lv. 202 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +3 Cost Lv. 203 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +4 Cost Lv. 204 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +5 Cost Lv. 205 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +6 Cost Lv. 206 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +7 Cost Lv. 207 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +8 Cost Lv. 208 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +9 Cost Lv. 209 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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[Selected] Seal of Disease +10 Cost Lv. 210 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +11 Cost Lv. 211 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +12 Cost Lv. 212 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +13 Cost Lv. 213 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +14 Cost Lv. 214 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +15 Cost Lv. 215 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
Mobs with this skill ⅂
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