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Lineage 2 Other Items NG-grade


L2 Database

35 results / page
NameGradeWeightCrystalsPrice
Durable Stem Durable Stem
A material used to make Dwarven items. Can be sold in any shop.
NG
-1
220
Durka Parasite Durka Parasite
An evil parasite spirit that comes out from spiders contaminated with the evil durka spirit. It is the key for calling upon the evil durka spirit.
NG
-1
-
Dwarf's Favor Dwarf's Favor
Letter of introduction to Yumit written by Head Blacksmith Newyear of Schuttgart Village.
NG
-1
-
Dwarven Dance Manual Dwarven Dance Manual
A dance manual that details ballroom dancing techniques. This book will make you a dancing hero!
NG
-1
-
Dwarven Royal Crown Dwarven Royal Crown
A king's crown made of gold. It is engraved with the seal of the Dwarven royal family.
NG
-1
-
Dwarven Royal Seal Dwarven Royal Seal
A royal seal made of carved jade. It is engraved with the seal of the Dwarven royal family.
NG
-1
-
Dye of CON [Con+1 Dex-1] Dye of CON [Con+1 Dex-1]
Dye of CON [Con+1 Dex-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of CON [Con+1 Dex-2] Dye of CON [Con+1 Dex-2]
Dye of CON [Con+1 Dex-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of CON [Con+1 Dex-3] Dye of CON [Con+1 Dex-3]
Dye of CON [Con+1 Dex-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
-
Dye of CON [Con+1 Str-1] Dye of CON [Con+1 Str-1]
Dye of CON [Con+1 Str-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of CON [Con+1 Str-2] Dye of CON [Con+1 Str-2]
Dye of CON [Con+1 Str-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of CON [Con+1 Str-3] Dye of CON [Con+1 Str-3]
Dye of CON [Con+1 Str-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
5,100
Dye of DEX [Dex+1 Con-1] Dye of DEX [Dex+1 Con-1]
Dye of DEX [Dex+1 Con-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of DEX [Dex+1 Con-2] Dye of DEX [Dex+1 Con-2]
Dye of DEX [Dex+1 Con-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of DEX [Dex+1 Con-3] Dye of DEX [Dex+1 Con-3]
Dye of DEX [Dex+1 Con-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
5,100
Dye of DEX [Dex+1 Str-1] Dye of DEX [Dex+1 Str-1]
Dye of DEX [Dex+1 Str-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of DEX [Dex+1 Str-2] Dye of DEX [Dex+1 Str-2]
Dye of DEX [Dex+1 Str-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of DEX [Dex+1 Str-3] Dye of DEX [Dex+1 Str-3]
Dye of DEX [Dex+1 Str-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
5,100
Dye of INT [Int+1 Men-1] Dye of INT [Int+1 Men-1]
Dye of INT [Int+1 Men-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of INT [Int+1 Men-2] Dye of INT [Int+1 Men-2]
Dye of INT [Int+1 Men-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of INT [Int+1 Men-3] Dye of INT [Int+1 Men-3]
Dye of INT [Int+1 Men-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
5,100
Dye of INT [Int+1 Wit-1] Dye of INT [Int+1 Wit-1]
Dye of INT [Int+1 Wit-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of INT [Int+1 Wit-2] Dye of INT [Int+1 Wit-2]
Dye of INT [Int+1 Wit-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of INT [Int+1 Wit-3] Dye of INT [Int+1 Wit-3]
Dye of INT [Int+1 Wit-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
5,100
Dye of MEN [Men+1 Int-1] Dye of MEN [Men+1 Int-1]
Dye of MEN [Men+1 Int-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of MEN [Men+1 Int-2] Dye of MEN [Men+1 Int-2]
Dye of MEN [Men+1 Int-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of MEN [Men+1 Int-3] Dye of MEN [Men+1 Int-3]
Dye of MEN [Men+1 Int-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
5,100
Dye of MEN [Men+1 Wit-1] Dye of MEN [Men+1 Wit-1]
Dye of MEN [Men+1 Wit-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of MEN [Men+1 Wit-2] Dye of MEN [Men+1 Wit-2]
Dye of MEN [Men+1 Wit-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of MEN [Men+1 Wit-3] Dye of MEN [Men+1 Wit-3]
Dye of MEN [Men+1 Wit-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
-
Dye of STR [Str+1 Con-1] Dye of STR [Str+1 Con-1]
Dye of STR [Str+1 Con-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of STR [Str+1 Con-2] Dye of STR [Str+1 Con-2]
Dye of STR [Str+1 Con-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of STR [Str+1 Con-3] Dye of STR [Str+1 Con-3]
Dye of STR [Str+1 Con-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
5,100
Dye of STR [Str+1 Dex-1] Dye of STR [Str+1 Dex-1]
Dye of STR [Str+1 Dex-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of STR [Str+1 Dex-2] Dye of STR [Str+1 Dex-2]
Dye of STR [Str+1 Dex-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000






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