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Lineage 2 Other Items NG-grade
L2 Database
| Name | Grade | Weight | Crystals | Price | |
|---|---|---|---|---|---|
|
Durable Stem A material used to make Dwarven items. Can be sold in any shop. |
NG
|
-1
|
220
|
||
|
Durka Parasite An evil parasite spirit that comes out from spiders contaminated with the evil durka spirit. It is the key for calling upon the evil durka spirit. |
NG
|
-1
|
-
|
||
|
Dwarf's Favor Letter of introduction to Yumit written by Head Blacksmith Newyear of Schuttgart Village. |
NG
|
-1
|
-
|
||
|
Dwarven Dance Manual A dance manual that details ballroom dancing techniques. This book will make you a dancing hero! |
NG
|
-1
|
-
|
||
|
Dwarven Royal Crown A king's crown made of gold. It is engraved with the seal of the Dwarven royal family. |
NG
|
-1
|
-
|
||
|
Dwarven Royal Seal A royal seal made of carved jade. It is engraved with the seal of the Dwarven royal family. |
NG
|
-1
|
-
|
||
|
Dye of CON [Con+1 Dex-1] Dye of CON [Con+1 Dex-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
35,000
|
||
|
Dye of CON [Con+1 Dex-2] Dye of CON [Con+1 Dex-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
12,000
|
||
|
Dye of CON [Con+1 Dex-3] Dye of CON [Con+1 Dex-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
-
|
||
|
Dye of CON [Con+1 Str-1] Dye of CON [Con+1 Str-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
35,000
|
||
|
Dye of CON [Con+1 Str-2] Dye of CON [Con+1 Str-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
12,000
|
||
|
Dye of CON [Con+1 Str-3] Dye of CON [Con+1 Str-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
5,100
|
||
|
Dye of DEX [Dex+1 Con-1] Dye of DEX [Dex+1 Con-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
35,000
|
||
|
Dye of DEX [Dex+1 Con-2] Dye of DEX [Dex+1 Con-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
12,000
|
||
|
Dye of DEX [Dex+1 Con-3] Dye of DEX [Dex+1 Con-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
5,100
|
||
|
Dye of DEX [Dex+1 Str-1] Dye of DEX [Dex+1 Str-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
35,000
|
||
|
Dye of DEX [Dex+1 Str-2] Dye of DEX [Dex+1 Str-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
12,000
|
||
|
Dye of DEX [Dex+1 Str-3] Dye of DEX [Dex+1 Str-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
5,100
|
||
|
Dye of INT [Int+1 Men-1] Dye of INT [Int+1 Men-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
35,000
|
||
|
Dye of INT [Int+1 Men-2] Dye of INT [Int+1 Men-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
12,000
|
||
|
Dye of INT [Int+1 Men-3] Dye of INT [Int+1 Men-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
5,100
|
||
|
Dye of INT [Int+1 Wit-1] Dye of INT [Int+1 Wit-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
35,000
|
||
|
Dye of INT [Int+1 Wit-2] Dye of INT [Int+1 Wit-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
12,000
|
||
|
Dye of INT [Int+1 Wit-3] Dye of INT [Int+1 Wit-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
5,100
|
||
|
Dye of MEN [Men+1 Int-1] Dye of MEN [Men+1 Int-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
35,000
|
||
|
Dye of MEN [Men+1 Int-2] Dye of MEN [Men+1 Int-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
12,000
|
||
|
Dye of MEN [Men+1 Int-3] Dye of MEN [Men+1 Int-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
5,100
|
||
|
Dye of MEN [Men+1 Wit-1] Dye of MEN [Men+1 Wit-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
35,000
|
||
|
Dye of MEN [Men+1 Wit-2] Dye of MEN [Men+1 Wit-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
12,000
|
||
|
Dye of MEN [Men+1 Wit-3] Dye of MEN [Men+1 Wit-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
-
|
||
|
Dye of STR [Str+1 Con-1] Dye of STR [Str+1 Con-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
35,000
|
||
|
Dye of STR [Str+1 Con-2] Dye of STR [Str+1 Con-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
12,000
|
||
|
Dye of STR [Str+1 Con-3] Dye of STR [Str+1 Con-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
5,100
|
||
|
Dye of STR [Str+1 Dex-1] Dye of STR [Str+1 Dex-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
35,000
|
||
|
Dye of STR [Str+1 Dex-2] Dye of STR [Str+1 Dex-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra |
NG
|
-1
|
12,000
|
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